Monday, 15 May 2017

FW: May Disruptive Byte - Flagship EU Game-Based initiatives - Coventry

 

 

 

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26th May 2017

12:10  - 12:50


Flagship EU Game-Based initiatives

This Disruptive Byte will showcase approaches and outcomes from key game and gamification projects; Beaconing, Rage and Magellan

Each 10 minute presentation will discuss:
•    Reusable components

•    New ways of developing gamified lesson planning
•    Use of pervasive and location based technologies

 

 

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BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning and focuses on 'anytime anywhere' learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach.  
Main objectives
1. Integrate technologies, pedagogical and social perspectives
2. Develop, implement and validate the BEACONING platform 
3. Explore and measure the level of engagement, effectiveness and impact

 

 

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Evolution or Revolution? The future of the European Games Based Learning Industry

RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users.


The presentation will discuss some initial findings of the project and how these might inform, shedding new light on the future development of Applied Games industry in Europe.  In a follow up discussion, we will explore possible business models and the possibilities and issues for developing and sustaining the RAGE Eco-system. 
 

 

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MAGELLAN's overall vision is to enhance the creativity of game designers by establishing a web platform for cost-effectively authoring, publishing, executing, and experiencing location based games. This unique integrated web-based infrastructure will be targeted at both skilled professional authors, but also at everyday authors without deep technical skills. MAGELLAN will be underpinned by scientific research into the principles and technologies of creative and location-based experiences in order to ensure that the platform is innovative while also extending our broader scientific understanding of creativity.

 

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If you would like to be on the mailing list for future events, please email
dmll@coventry.ac.uk.

To read more about the DMLL's current projects, check out
the website and get in touch if you want to get involved or adopt any of the pilots.

 

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