Monday, 11 February 2019

FW: Deadline extended: 5th Immersive Learning Research Network Conference - London, June 23-27, 2019

Call for Full Papers, Short Papers, Posters, and Demos 5th Immersive Learning Research Network Conference iLRN 2019

June 23th – June 27th, 2019
London, UK

Full papers submission deadline: February 15th, 2019 (Extended) Short papers submission deadline: February 15th, 2019 (Extended) Posters and Demos submission deadline: February 15th, 2019 (Extended)

Join the growing network of immersive learning experts and practitioners from across the disciplines in exciting London for iLRN 2019!
The 5th Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Workforce trainer, higher education, and K12 practitioners are also invited to participate in iLRN 2019.

About iLRN's Annual International Conference

ILRN's annual conference provides an intensive face-to-face opportunity for the emerging immersive learning professional community to collaborate and create the future of immersive learning and planting seeds of innovation locally in the education, technology, and entertainment sectors. ILRN conferences offer knowledge exchange and collaborative opportunities in scientific presentation streams, poster sessions and panels complemented with hands-on demonstrations and immersive local conference experiences. The iLRN Conference is, itself, designed to be an immersive learning environment making great use of the physical location and stocking it with immersive learning experiences across the Augmented and Virtual Reality spectrum. We seek members of the iLRNetwork, itself, to propose Workshops and Special Tracks throughout covering emerging topics and trends relevant to the community.

Important Dates
• Special Tracks and Workshop proposals deadline: October 15th, 2018 (extended)
• Notification of acceptance Special Tracks and Workshops: October 29th, 2018
• Full papers submission deadline: February 15th, 2019 (Extended)
• Short papers submission deadline: February 15th, 2019 (Extended)
• Posters and Demos submission deadline: February 15th, 2019 (Extended)
• Author notification of acceptance (full papers): March 1st, 2019
• Author notification of acceptance (long/short papers, posters): March 1st, 2019
• Camera-ready deadline (full papers): April 1st, 2019
• Camera-ready deadline (short papers and posters):April 1st, 2019
• Author registration deadline (full papers): May 6th, 2019
• Early registration deadline for long/short papers and posters: May 6th, 2019
• Main Conference, Special Tracks and Workshops: Monday June 24th – Thursday June 27th, 2019
• Pre-Conference Social Event: Sunday June 23rd, 2019 (optional) Select to present in either the Research or the Community strand…

Strand 1: High Quality Immersive Learning Research iLRN 2019 Call for Papers Call for Papers (General Track)

The Immersive Learning Research Network (iLRN) invites original, heretofore unpublished research papers for submission to be presented and published at iLRN 2019 in London, UK. The iLRN General Track is open for any theme, topic, or research problem related to immersive learning, although research submissions related to the conference research theme of Immersive Learning in Urban Environments will be preferentially considered. All contributing papers must undergo a rigorous double-blind peer review process. Accepted papers will be included in the online conference proceedings volume, depending on the overall quality and track chair's decision, either as long paper (10 – 12 pages) or as a short paper (6 – 8 pages). High quality contributions will be included as full papers (14 pages) in Springer's Communications in Computer and Information Science (CCIS) conference proceedings series volume.

Topics of interest in the context of immersive environments for the main conference include (but are not limited to):

• Immersive Technologies, Systems and Devices
• Mixed Reality Immersive Learning Spaces
• Cognitive and Pedagogical Analysis
• STEM Education including gender-specific approaches
• Cultural and societal aspects of immersion
• Learning and Training Applications
• Games and Gamification
• A Glance into the Future: Innovations, Challenges and Applications
• Art and Creativity
• Immersive Science
For more information about the Main Track please visit

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